PyPlants has come on in leaps and bounds over the past few days (well, evenings), and now from its new home as PyPlants on bitbucket sports a completely rewritten rendering backend which is more modular, should be really easy to plug into, and now supports POV-Ray out of the box.
What’s that you say? A 3-D ray-tracer? …
In the previous part of this article we looked at the background to L-Systems, and how they could be used for describing self-similar biological systems. In this part we’ll look at a sample implementation of a very basic 2D L-System in Python, together with a basic PNG renderer using PyCairo.
This is an implementation of a …
For a fledgling project idea, I’ve recently needed to work out how to draw plants procedurally, and of course Python is my language of choice for some rapid prototyping. Whilst some richly-featured professional applications exist for generating flora in a procedural fashion for high-end rendering, there are precious few systems available for the kind of …
Ten things I’ve learned as a developer at WooMe:
Be clear what your direction is. Identify your key proposition and focus on it. Don’t get distracted by unrelated features — somebody else is probably already doing those better than you.
Be merciless with features that don’t cut it. No matter how much you like it, if your audience doesn’t …