Category: games


Five Things I’m Thinking Right Now

Alice did it, and from there I’ve found some more inter­est­ing people doing it. So to throw myself aboard a band­wagon (and break a long dry spell without post­ing), here are 5 things I’m think­ing about right now:

  1. Apps (espe­cially games) tar­get­ing a spe­cific device could be com­ing to an end soon. Google’s announce­ment of Chrome being able to run nat­ive code in a sand­box (cau­tion: really dry tech­nical presentation) is a game-changer. Bye-bye OS-specific applic­a­tions that you buy on (ugh) phys­ical media. Hello things that you open in a browser, which have full web con­nectiv­ity and pres­ence, and which will run on any plat­form sup­port­ing it. Yes, I’m well aware of the less-than-illustrious his­tory of thin-client net­work com­put­ing. What I think makes this dif­fer­ent is that Google have already got the plat­form in the hands of tens (if not hun­dreds) of mil­lions of cus­tom­ers. For free. All they need to do to enable it is flip a switch. Oh, and they’re about to release an oper­at­ing sys­tem based on this technology.
  2. Games are about to get big. By this, I don’t mean that people will buy more cop­ies of games, nor that main­stream game devices will become more pop­u­lar (though both are a given in the short term). No, I mean that more people are about to start mak­ing games. There are a couple of things that are bring­ing this about. The first is the massive ubi­quity of plat­forms that can play games, and the second is the emer­gence of content-creation tools that don’t require computer-science or art degrees to use. Unity3D, which coin­cid­ent­ally was announced as an early launch plat­form for cre­at­ing con­tent which runs under Google’s Native Code sys­tem, is just such a plat­form, but there are many more with sim­ilar aims, such as MIT’s Scratch.
  3. Which brings me to: the next big soft­ware revolu­tion will be in the cre­ation of inter­preted con­tent. What I mean by inter­preted con­tent is con­tent that the user does not have to cre­ate in painstak­ing detail. Instead, the user sets guidelines and para­met­ers for what they want, and the soft­ware inter­prets the user’s inten­tion and gen­er­ates con­tent. Procedural con­tent has got­ten us most of the way there, and there are some fant­astic (though lim­ited) examples such as Spore’s creature cre­ator, the MakeHuman pro­ject, and LaDiDa avail­able right now. However, the next wave will seam­lessly inter­me­di­ate between clumsy, inex­act humans and the rig­or­ous demands of con­tent cre­ation. I’d really like it if the inter­face to such soft­ware soun­ded like Jarvis from the Iron Man movies.
  4. Driving is an under-utilised plat­form for gam­ing, and could make roads much, much safer. Think net­worked vehicles with sensors that score your driv­ing accord­ing to how safe and green it is, with high-score tables, local and national leagues, full social media con­nectiv­ity, etc. Quite why the full extent of car man­u­fac­tur­ers’ use of game mech­an­ics so far is a tree that lights up green in one eco-friendly Honda remains an utter mys­tery to me.
  5. Talking of people that don’t get it… copy­right reform has got to hap­pen now. When every­one can make con­tent, and con­tent can go every­where, people will be remix­ing and cre­at­ing on a scale that utterly dwarfs the cur­rent Big Content indus­tries. We need to ensure a strong cre­at­ive com­mons and a legal frame­work that enables people to draw from the rich tapestry of our col­lect­ive cul­ture without fear of prosecution.

So that took a lot longer than expec­ted, mostly due it turn­ing into a stream of con­scious­ness that I had to edit down from about 11 dif­fer­ent ideas that sud­denly occurred to me. More on points 2 and 3 com­ing soon.

My Wii Wants Me Dead

A week ago, in a bout of fool­ish zeal for get­ting back into shape, I pur­chased Wii Fit.

I thought at the time that I had a pretty good idea of what I was let­ting myself in for. It’s a games con­sole, I told myself. How hard can it be?

As it turns out, the answer is very hard indeed.

Wii Fit fea­tures a very wide range of games and exer­cises, far more so than I exepcted. There are Yoga Exercises for pos­ture, strength and bal­ance, Muscle Exercises for strength, Aerobic Games for burn­ing off the cal­or­ies and build­ing endur­ance, and Balance Games for bal­ance and swear­ing loudly at the TV. With a dozen or more vary­ing activ­it­ies in each cat­egory, and sev­eral levels of dif­fi­culty for each, there’s an awful lot to keep both mind and body occupied.

I spent the first couple of days gently eas­ing my way into the new regime with an hour or so on the aer­obic and bal­ance games, and after a shaky start star­ted rack­ing up decent scores on the easi­est levels. The yoga and muscle exer­cises looked just a little too bor­ing (and frankly, intim­id­at­ing) for me to get into them until yesterday.

I assumed that the yoga and muscle exer­cises would not involve the Balance Board (the handy peri­pheral that makes Wii Fit pos­sible in the first place). Again, I was proven wrong when I loaded up the first Deep Breathing exer­cise. Asked to stand as still as pos­sible whilst main­tain­ing an even breath­ing rhythm, I found myself sway­ing slightly with each breath, a little indic­ator of my centre of grav­ity weav­ing from side to side as I over-compensated try­ing to keep it within the tar­get area.

I’d write more, but right now a skinny vir­tual woman is needs to kick my ass with some impossible yoga poses.

19/F/Medic

Originally found here

World of Waiting: The Boring Crusade

After 10 months of absence (and whilst I can’t log into LOTRO for the mil­lionth time) I decided to rein­stall WoW today and make use of Blizzard’s 10 day free trial for The Burning Crusade.

Of course, since I’m work­ing on an entirely new sys­tem, that meant dig­ging out the old CDs and rein­stalling from scratch.

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Game Ideas: Duality

Basic premise:

Players in a per­sist­ent vir­tual world inhabit two states — two par­al­lel lives.

When not act­ive in the world, play­ers take on the role of NPCs, their bod­ies under the con­trol of basic AI routines that go about daily life in any of the towns and vil­lages that scat­ter the world. The ful­fil the roles of mem­bers of a com­munity — under­tak­ing pro­duc­tion, vend­ing, civic duties that play­ers would for the most part find unsatisfying.

When a player becomes act­ive in the world their char­ac­ter under­goes a trans­form­a­tion from their mundane life into an agent for change in the world. It’s the player’s choice what form this agency takes — they could choose to ful­fil their role in a soci­ety act­ively under­tak­ing tasks that the game’s AI would oth­er­wise per­form — or they can act out an altern­at­ive role bey­ond the bound­ar­ies of nor­mal life and fol­low the course of hero’s jour­ney that the game allows for.

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