Entries Tagged 'ideas' ↓
August 23rd, 2007 — ideas, programming, tubed
This video presentation from Siggraph 2007 has been popping up all over the internets the last couple of days, and the implications are truly astonishing. Algorithmically this is a remarkably simple technique, and easily implemented in real-time. It should be pretty straight-forward to write an implementation in ActionScript 3 (for Flash 9) or in IronPython (for Silverlight) and have this apply to images in webpages with a minimum of effort.
More exciting than simply just resizing images is that the weighting and treatment that can be applied manually to specific regions of an image. It’s easy to imagine a myriad of gaming opportunities that arise if you can hide data selectively in images across the web through this technique.
Dr. Shamir’s other research work is pretty interesting as well, covering as he does:
- Mesh Partitioning
- Skeleton Based Representations
- Multi-Resolution Models
- Object Feature-Space Analysis
- Digital Typography
- Visual Succinct Representation of Information
May 9th, 2007 — design, games, ideas
Basic premise:
Players in a persistent virtual world inhabit two states - two parallel lives.
When not active in the world, players take on the role of NPCs, their bodies under the control of basic AI routines that go about daily life in any of the towns and villages that scatter the world. The fulfil the roles of members of a community - undertaking production, vending, civic duties that players would for the most part find unsatisfying.
When a player becomes active in the world their character undergoes a transformation from their mundane life into an agent for change in the world. It’s the player’s choice what form this agency takes - they could choose to fulfil their role in a society actively undertaking tasks that the game’s AI would otherwise perform - or they can act out an alternative role beyond the boundaries of normal life and follow the course of hero’s journey that the game allows for.