Tag Archive: design


Grow Your Home

A great idea from Mitchell Joachim. Not sure meat houses are ready for the pub­lic, but grow­ing wooden houses from veget­a­tion is a rad­ical and bril­liant solu­tion to ecologically-friendly communities.

Thinking About Genius

Elizabeth Gilbert wrote the 2006 best seller Eat, Pray, Love, and in this year’s TED talks gave a fant­astic talk on the nature of cre­at­ive genius. In a room full of sci­ent­ists, this talk on being pos­sessed by a cre­at­ive muse, a spirit of genius, raised a stand­ing ova­tion. This utterly enthralling talk is an inter­est­ing per­spect­ive on creativity.

Game Ideas: Duality

Basic premise:

Players in a per­sist­ent vir­tual world inhabit two states — two par­al­lel lives.

When not act­ive in the world, play­ers take on the role of NPCs, their bod­ies under the con­trol of basic AI routines that go about daily life in any of the towns and vil­lages that scat­ter the world. The ful­fil the roles of mem­bers of a com­munity — under­tak­ing pro­duc­tion, vend­ing, civic duties that play­ers would for the most part find unsatisfying.

When a player becomes act­ive in the world their char­ac­ter under­goes a trans­form­a­tion from their mundane life into an agent for change in the world. It’s the player’s choice what form this agency takes — they could choose to ful­fil their role in a soci­ety act­ively under­tak­ing tasks that the game’s AI would oth­er­wise per­form — or they can act out an altern­at­ive role bey­ond the bound­ar­ies of nor­mal life and fol­low the course of hero’s jour­ney that the game allows for.

Powered by WordPress | Theme: Motion by 85ideas.