GDW 6: Combat

Continuing last weekend’s mini game jam, I’m implementing the last few milestones from the Scavenger Wars design document in short sprints. Combat is now complete, as per the milestone from part 5: with explosive missiles and line of sight behaviour for the AI player.
GDW — Test Build
GDW 5: AI
GDW 4: Day Two
GDW 3: Working Base

It’s far later into the evening than I’d hoped for at this point, but all of my tasks from the first 6 hour milestone are complete.
GDW — Github Repo
For those following along at home, I’ve added a GitHub repository tracking the development of Scavenger Wars over the weekend. Due to licensing issue with some 3rd party assets I’m using for prototyping, this repository is only going to contain scripts and data that I develop for Scavenger Wars, so it won’t work out-of-the-box just yet.
GDW 2: First Milestone
Design Doc: Scavenger Wars
Concept:
Hybrid race / collecting / combat game set inside derelict spacecraft. 2D overhead space ships in zero gravity; small arenas with environmental hazards. Single player against AI, possible multiplayer. (more…)
GameDev Weekend 1
This weekend is the first I’ve had entirely free for a while, so to stave off the inevitable encroachment of boredom I’m going to be making a game with the new Unity 3, and because this is the internet: blogging about it in an almost-live way.
My goals for this weekend are to complete a functional prototype (no fancy graphics, entirely placeholder art and sound effects), to implement as many of the gameplay mechanisms from the design document as possible, and to have a lot of fun.
To get started, I’ve been rummaging through my ever-expanding collection of half-done game design documents, and decided on a concept I named “Scavenger Wars” as something that is both achievable and offers enough complexity to present a decent challenge.




