programmingTag Archive -

More Unity Doodlings

Not much to show yet, but a brief taster of my latest experimentation in Unity.

Playable version below in the Unity Web Plugin.

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A New Light for the Graphical Adventure?

Rendering Synthetic Objects into Legacy Photographs from Kevin Karsch on Vimeo.

This mind-boggling technical demonstration from Kevin Karsch et al. from UIUC shows just how far algorithmic interpretation of imagery has come. The possible uses for it are many and varied, but the potential for games has really piqued my interest.

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GDW 7: Prototype Complete

The final milestone is now complete, and Scavenger Wars now has environmental hazards as described in the previous milestone. As this is the final build, I’ve included a web player version embedded below, as well as Mac and Windows builds.

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GDW 6: Combat

Continuing last weekend’s mini game jam, I’m implementing the last few milestones from the Scavenger Wars design document in short sprints. Combat is now complete, as per the milestone from part 5: with explosive missiles and line of sight behaviour for the AI player.

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GDW — Test Build

Unity3D has a decent web-player implementation, which requires no more than a button press to deploy. Compared to working with Flash it’s almost insultingly easy. So really it only makes sense to put up a build of milestone 2 to show how it works in practice.

So click below to try it out!

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GDW 5: AI

YouTube Preview Image

Milestone 2 is complete, though it took far longer than I expected mostly due to stopping to watch films all afternoon!

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GDW 4: Day Two

A good night’s sleep, another pot of coffee, and it’s time to start the second milestone. Now that I have a working game mechanic, it’s time to add a little competition in the form of an AI player.

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GDW 3: Working Base

It’s far later into the evening than I’d hoped for at this point, but all of my tasks from the first 6 hour milestone are complete.

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GDW 2: First Milestone

It’s Saturday morning, I have a pot of fresh coffee in hand and a good night’s sleep behind me, so it’s time to get underway.

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Design Doc: Scavenger Wars

Concept:

Hybrid race / collecting / combat game set inside derelict spacecraft. 2D overhead space ships in zero gravity; small arenas with environmental hazards. Single player against AI, possible multiplayer. (more…)

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